// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#include <scripts/script_window.h>

#import "UIKit/UIKit.h"
#include <assert.h>

namespace dmGameSystem
{

    void PlatformSetDimMode(DimMode mode)
    {
        if (mode == DIMMING_ON)
        {
            [UIApplication sharedApplication].idleTimerDisabled = false;
        }
        else if (mode == DIMMING_OFF)
        {
            [UIApplication sharedApplication].idleTimerDisabled = true;
        }
    }

    DimMode PlatformGetDimMode()
    {
        return [UIApplication sharedApplication].idleTimerDisabled ? DIMMING_OFF : DIMMING_ON;
    }

}
